Before
After
01
Color Management
Camera log input (ARRI LogC3, Sony S-Log3, Panasonic V-Log, DaVinci Wide Gamut) with selectable output and display tone mapping. Your pipeline, handled at the door.
Before
After
02
Primaries + Dynamics
Exposure, pivoted contrast, and a saturation-preserving filmic gamma. Chroma contrast and highlight/shadow recovery measured in film stops: two contrasts you can play against each other.
Before
After
03
Film Look
Seven film stocks as a base, film density with an RGB mix, color boost, bleach bypass and burn. Photochemical behavior, dialed in by amount, not baked in by a LUT.
Before
After
04
Color Tone
Independent tinting for shadows, midtones and highlights, each with its own hue and amount. Split-tone with precision instead of fighting a color wheel.
Before
After
05
W X Y Z Axes
Directional color contrast along four axes (green/magenta, cyan/red, blue/yellow, red/cyan), each with its own curve. Separation the vectorscope can see.
Before
After
06
Individual Colors
The six vectorscope colors (red, yellow, green, cyan, blue, magenta), each with hue, saturation and luminance. Negative luminance gives you targeted density.
Before
After
07
Skin + Foliage
Skin radiant, pop and even: no qualifiers, no masks, no tracking. A season control for vegetation: pull it negative and summer turns to autumn.
Before
After
08
Film Modes
Black & white, orthochromatic, and two-strip Technicolor, with a mode mix to blend each process into your grade at any strength.
Before
After
09
Texture
Halation with size and threshold, Pro-Mist style diffusion, procedural film grain and a detail control. The optical layer, computed rather than overlaid.
Before
After
10
Output
Smart slider links for temperature and chroma at the output stage, plus a global mix to dose the entire grade against the source. Ship with confidence.
Before · eight nodes or more
CST InPrimariesFilm LUTSplit toneHSL ×6HalationGrainCST Out
After · one node
Bestiaire Grade
A typical look development chain spreads across eight or more nodes: color space transforms, contrast, film emulation, split-toning, texture, grain, each one a separate tool with its own logic.
Bestiaire Grade puts the entire chain in a single node, in the correct internal order, processed in one multithreaded pass. Build the look once, save it as a shared node, and carry it across a whole campaign.